Using Boinc with Visual Studio .NET
To use boinc in the project:
1. Include the needed files called from the software into a new folder (let's say boincapi). In our case, files are:
2. Add into the C++ dependencies, $BOINC_HOME/lib, $BOINC_HOME/api, $BOINC_HOME/zip, $BOINC_HOME/client/win and $BOINC_HOME/.
3. In the linker dependencies, add: opengl32.lib glu32.lib glaux.lib
4. The _CONSOLE preprocessor macro should not be defined.
1. Include the needed files called from the software into a new folder (let's say boincapi). In our case, files are:
- app_ipc.C
- app_ipc.h
- boinc_api.C
- boinc_api.h
- filesys.C
- filesys.h
- graphics_api.C
- graphics_api.h
- graphics_impl.C
- graphics_impl.h
- hostinfo.C
- hostinfo.h
- md5.c
- md5.h
- mem_usage.C
- mem_usage.h
- mfile.C
- mfile.h
- miofile.c
- miofile.h
- parse.c
- parse.h
- prefs.c
- prefs.h
- proxy_info.c
- proxy_info.h
- util.C
- util.h
- shmem.C
- shmem.h
- md5_file.C
- md5_file.h
- windows_opengl.C
2. Add into the C++ dependencies, $BOINC_HOME/lib, $BOINC_HOME/api, $BOINC_HOME/zip, $BOINC_HOME/client/win and $BOINC_HOME/.
3. In the linker dependencies, add: opengl32.lib glu32.lib glaux.lib
4. The _CONSOLE preprocessor macro should not be defined.
1 Comments:
Hi Jacques,
I just landed on your site, because I have problems using BOINC and VS 2003.
Sometimes, when I try to debug (another application) with VS, it just hangs until I "Snooze" BOINC.
Any idea?
Thanks,
Nico
Post a Comment
<< Home